Escape from Hyrule NewFirst Quest
For Use with Zelda Classic Version 1.90***
Current Version - BETA - 1.94 (3.16.02)
Programmed by: Qale
Beta Tested: Paul, ImHoney, Rockhard
Additional Testing:
Using Newfirst tiles and Unique tiles created by Qale
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Fixed bugs from 1.93
*Fixed a bug in Level 7 where Link would be stuck if he entered a door that appeared after slaying a Manhandle and pushing a block.
*Fixed a bug where under the meadow killing Patra did not trigger the walls to come down.
*Fixed a bug in Level 4 where you could be trapped if you pushed the wrong block.
*Fixed a bug in Level 8 where you could be trapped if you killed the monsters while standing in the wrong place and the blocks appeared.
*Raised the price of the Red Ring to 750. 


Fixed bugs from 1.92
*Fixed another screen where slashing bushes gave infinate rupees. This was actually a screen I altered from before so that's why it wasn't caught the first time.
*Fixed a "continue bug" problem in Level 6 where if you died and pressed continue you would appear on a screen without being able to see yourself or move.
     --This may happen in other places. I do not have any real fix for this problem but can put in continue squares whenever they are discovered.
*Fixed a screen under the Meadow that didn't side-warp you back to the overworld considering you couldn't beat the enimies to allow yourself passage.
*Changed a bomb graphic in Level 5 to shutter so that players wouldn't think they could actually go through the wall.
*Changed a passage graphic in Level 6 to shutter so that players wouldn't think they could actually go through the wall.


Fixed bugs from 1.91
*Fixed previously thought fixed non-bombable place in overworld leading to Gamble room by making it so when you leave you aren't stuck.
*Fixed under combo on another screen where slashing bushes gave infinate rupees. (Went through EVERY overworld screen, shouldn't happen anymore!)
*Fixed a screen under the Meadow that wouldn't allow passage even after the enimies were defeated. (changed the enimies as well since Llamola wasn't working.)
*Added Rockhard to beta tester names.

Fixed Bugs from 1.90
*Fixed non-bombable place in overworld leading to Gamble room.
*Fixed under combo on one screen where slashing bushes gave infinate rupees.
*Fixed Level 4 entrance/exit to actually allow you to exit.
*Added beta tester names to quest header for those who have sent bug reports or opinions on quest.

Known issues:
*Occationally when Link is killed and a player selects continue, they will appear on a screen where they are unable to see themselves or move.


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Story:
As Link finishes yet another battle with Gannon, he decides
no princess is worth fighting this often for.  So Link starts
desiring to leave Hyrule.  He's told by the old man that he 
shouldn't make his escape without a weapon and you could can
guess that he'll have to fight his way out. However, this time
there is no Gannon to beat.  Only creatures and minions that
always have roamed Hyrule and its hidden labyrinths.  But they 
protect all of the tools Link will need to leave his homeland.

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Features:
*Newfirst tiling and animation
*New tiles created specifically for this quest.
*Classic Zelda concepts. No need to search in odd places for secrets.
*8 New Labyrinths featuring head scratching puzzles and action.
*1 New Overworld featuring thought out locations and lots of secrets
*Odd concepts adapted from my previous quest Fantasia. (Shops in dungeons.)
*New Odd concepts such as doors in the oddest of locations.

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Thank you for downloading and playing my qeust.
Please email me at qale@charter.net if you found
bugs or have any other inquiries.
Make sure to check www.pixiesticks.org in the Zelda
Classic section for answers to Frequently Asked Questions
or to download my previous quest.

***The quest does work with Zelda Classic version 1.92 except the Peahats are black boxes.